3D bullet-heaven roguelite
CRASHBORN
You are lost in a cosmos that is not yours. Cross a solar system planet by planet. Your mission: get back home.
Tear through hundreds of enemies. Recharge your ship. Take off before the world turns lethal.
Made by one person

Death resets your reality
Every death rebuilds everything around you from scratch: a new solar system, a different arsenal, a run you have never played.
Sink into a universe full of possibilities, remember who you were in a past life, and get back home.
Prologue
The only way back: the vortex
A jump went wrong. Your ship is damaged and out of fuel on the rim of a solar system that is not yours, and all that is left aboard is your companion, who will follow you anywhere you go.
The error
Your ship was damaged mid-hyperjump. Your only option is to land on the nearest planet.
The vortex
It is the only thing you remember. Crossing it is the only way to solve the mystery and get back home.
The ship
To recharge it you have to pull energy out of the planet you land on, alongside the companion who helps you along the way.
Reconfigured
Death is not final. Your mind slips into a parallel branch where you did not die, your whole reality rearranges, and you get a chance to recover memories.
Replayability
Die. Remember. Cross again.
Reconfiguration is not the end. Each branch you fall through hands back a fragment of who you were, and every crossing is a system you have never seen.
Your memories
Every death banks memory fragments. Turn them into memories to restore the weapons and implants a former you once carried.
Procedural regeneration
The planet and everything on it change completely every run, each one with its own enemy set.
A living combat
Every planet carries its own soundtrack, and it shifts intelligently with the run and the moment.
The world turns lethal
The longer you stay, the harder the run gets. You have to beat the final guardian before your ship can take off.
01The system
A whole system to cross.
Jump planet by planet toward the vortex at the center: it is the only way home. There are 12 procedural biomes to play.
02Level up
Level up. Grow stronger.
Every enemy drops experience you can collect to level up and remember abilities you had in a past life.
03Combat
Choose wisely. Endless combinations.
Your whole arsenal fires automatically while you move and work on recharging your ship. You can switch to the aimed alternate mode, or hand one of your weapons to your companion.
04The hyperjump
Recharge your ship. Reach the vortex.
Bank the planet's energy for your next jump, but be careful: it only holds enough fuel to reach the next planet. Get ready for the fight waiting there.
One rule: Keep moving.
Every enemy will hunt you until there is nothing left of you. Move wisely and keep them from reaching you or landing a shot.
- 12
Biomes
Discover every planet and its unique enemies, and decode the anomalies.
- 100s
Enemies on screen
Survive every wave, from every angle. Then beat the guardian.
- 30–60
Min run length
A single crossing can stretch from 30 to 60 minutes, depending on your decisions.
- 4
Weapons at once
Your whole arsenal fires automatically. Choose your combinations well and find the synergies.
Stack it until it breaks
Combine weapons, implants and unstable anomalies into a build of your own. Break the system, or it breaks you.
- 30
Weapons
Projectiles, orbitals, drones and auras, all at once.
- 20
Implants
They push your stats up and make you stronger.
- 30
Anomalies
Use them if you dare: they can favour you or wreck you.
- 20
Stats
Twenty modifiable stats that reshape how you play.
Banshee Thorn
A spectral thorn that hunts enemies on its own, then curves back to your hand.
Scattergun
A close-range spread of incendiary pellets that shreds anything in your face.
Ricochet
A bouncing bolt that caroms between enemies and ricochets off every wall.
Energy Cannon
Shoulder-mounted energy turret that fires explosive orbs at nearby enemies.
Seeker
Fires a homing dart from over your back; it arcs forward, curves onto a target, and bursts in a light splash.
Railgun
Electromagnetic rail cannon. Fires a devastating beam that pierces all enemies in a line.
Rail Drone
A precision drone that fires a railgun beam, piercing every enemy in a line.
Plasma Blade
Magenta laser sword that orbits on your back, dashing to enemies with varied slash patterns.
More coming
New weapons, implants and anomalies keep landing through Early Access.
The longer you stay on a planet, the more dangerous it gets. Putting a good build together costs time you do not have.
Now
In Development
The core game plays end to end: combat, waves, guardians, the planetary system and the hyperjump.
Next
Early Access
Crashborn opens for discovery on Steam. Jump in, break builds and shape every one of your own runs.
Later
The Story
The full narrative of the interdimensional traveler and their companion unlocks.
Official launch
The Crossing Completed
New content, interactions between the player and their companion, Steam achievements and much more.
Enter the vortex?
The real mystery
You have to make an irreversible decision. Your intertemporal stability is not guaranteed.
Add to wishlistFree to wishlist. Coming soon to Steam.